Constructor
new HyperStats(playerStats)
- Source:
Use HyperStats.from()
Parameters:
Name | Type | Description |
---|---|---|
playerStats |
Object | An object containing the player stats |
Methods
(static) from(playerStats) → {HyperStats}
- Source:
Creates a HyperStats object
Parameters:
Name | Type | Description |
---|---|---|
playerStats |
Object | An object containing the player stats |
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyAll() → {HyperStats}
- Source:
Applies all the hyper stat modifiers
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyArcaneForce() → {HyperStats}
- Source:
Applies the arcane force hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyBonusExp() → {HyperStats}
- Source:
Applies the bonus EXP % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyBossDmg() → {HyperStats}
- Source:
Applies the boss dmg % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyCrit() → {HyperStats}
- Source:
Applies the hyper critical rate % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyCritDmg() → {HyperStats}
- Source:
Applies the critical damage % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyDmg() → {HyperStats}
- Source:
Applies the dmg % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyIgnoreDef() → {HyperStats}
- Source:
Applies the ignore defense % hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyMagicAtt() → {HyperStats}
- Source:
Applies the magic ATT hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyMaxDF() → {HyperStats}
- Source:
Applies the demon force hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyMaxHP() → {HyperStats}
- Source:
Applies the Max HP hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyMaxMP() → {HyperStats}
- Source:
Applies the Max MP hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyMaxTF() → {HyperStats}
- Source:
Applies the time force hyper stat modifiers
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyPureStats() → {HyperStats}
- Source:
Applies the hyper pure stat modifiers
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyStance() → {HyperStats}
- Source:
Applies the stance hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyStatusResist() → {HyperStats}
- Source:
Applies the status resistance hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
applyWeaponAtt() → {HyperStats}
- Source:
Applies the weapon ATT hyper stat modifier
Returns:
A reference to the current HyperStats object
- Type
- HyperStats
get() → {Object}
- Source:
Gets the modified stat values
Returns:
The modified player stats Object
- Type
- Object